Server Rules
Choose a category below to review the rules. All players are responsible for following both the letter and spirit of these guidelines.
Introduction
- Respect all players and staff.
- No cheating, exploiting, bug abuse, or unauthorized third-party software.
- Alternate accounts are prohibited.
- Staff may intervene in situations not explicitly covered by the rules.
- Players are expected to follow both the letter and spirit of the rules.
Roleplay Rules
Engaging in unrealistic behavior that negatively impacts roleplay is prohibited.
Using information your character would not reasonably know is prohibited.
Using Discord, streams, DMs, or OOC information to influence roleplay is prohibited.
Forcing roleplay outcomes or denying reasonable responses is prohibited.
Players must value their life at all times.
In a 2v1 armed situation, a player may only draw a weapon if it is already equipped or located in Slot 1 or Slot 2.
In a 3+ vs 1 armed situation, the outnumbered player may not draw a weapon and must comply.
Players must wait 15 minutes before returning to the area in a manner that would involve themselves in the previous situation.
Players may not seek revenge for events leading up to their death.
During active PvP situations, Law Enforcement has a 2-minute return timer.
During active PvP situations, criminals have a 5-minute return timer.
Logging out to avoid roleplay consequences is prohibited.
PvP Rules
Random Deathmatch is prohibited.
Vehicle Deathmatch is prohibited.
Kill on Sight is prohibited.
Looting deceased players is prohibited.
A maximum of 8 participants may actively participate on each side of a PvP situation.
Players may not join an active situation after it has begun.
Third-party involvement is prohibited.
Weapons may not be stored, salvaged, scrapped, destroyed, or otherwise removed during an active PvP situation.
Players may not use inventory management to avoid roleplay consequences.
Players may not swap weapons in a manner intended to gain an unrealistic advantage or avoid consequences.
Robbery Rules
Robberies must be initiated through roleplay.
Players may rob any item currently on another player's character.
Players may not force access to houses, storage, lockers, containers, or vehicles.
Robbery cooldown is 30 minutes. All participants involved receive the cooldown.
Players may not repeatedly target the same player or group.
Victims may call for help unless communications have been clearly disabled through roleplay.
Players may not initiate a robbery while inside a vehicle.
Players may not force another player from a vehicle solely to rob them.
Vehicle extractions require successful immobilization and control of the vehicle.
Hostages must be restrained or otherwise under the criminal's control.
Hostages are expected to follow FearRP.
Hostages may be exchanged for demands.
Maximum demand is $5,000 per hostage. Maximum total demand is $15,000.
Criminals may negotiate for a 1-minute grace period.
Heist Rules
A minimum of 3 Law Enforcement Officers must be online before a PvP situation may be initiated.
All heists have a 30-minute cooldown upon completion, failure, or conclusion.
Jewelry Heists may be completed by a single criminal.
Standard participant limits apply. Hostages are not required.
Standard participant limits apply. Hostages are not required.
Freed prisoners may join the active situation until death.
Counter situations require a minimum of 3 faction members per participating faction.
All factions involved must agree before the situation begins.
Counter situations may not be used for farming.
Standard participant limits apply. Third-party involvement remains prohibited.
Law Enforcement may intervene if a situation becomes chaotic, uncontrolled, or involves multiple competing groups.
Property Rules
Players may own a maximum of 3 houses and/or apartments.
Players may own a maximum of 1 warehouse.
Players exceeding ownership limits will receive a 24-hour warning before enforcement action is taken.
Faction bases may only be owned and controlled by the designated Faction Owner.
Houses and apartments may have a maximum of 4 farm plots and 4 planters.
Warehouses may have a maximum of 8 farm plots and 8 planters.
Properties may not be designed, modified, or furnished in a way that provides a PvP advantage.
No exploit bases. No inaccessible storage.
FreeBuild is only authorized on properties legally owned by the player.
Beds may not be placed outside player-owned properties.
FreeBuild items may not be used to create a PvP advantage.
Lockers may be attached to vehicles when done in good taste and for roleplay purposes.
Vehicle modifications must remain reasonably realistic.
Law Enforcement may conduct traffic stops on vehicles deemed unsafe.
Staff may require the removal of unrealistic or abusive modifications.
FreeBuild items may not be used to create armor, cover, firing positions, or other PvP advantages on vehicles.
Faction Rules
Alliances are roleplay-driven.
Alliances may not be used to bypass server rules, participant limits, or cooldowns.
There is no faction size limit.
Law Enforcement Rules
Law Enforcement is considered a player faction.
Law Enforcement is held to a higher standard of conduct than other factions.
Corruption is roleplay-driven.
Corruption does not exempt officers from server rules, punishments, or consequences.